An anonymous reader writes "Homebrew Coder Pate has released a DOS Emulator for the Raspberry Pi. Originally released for the Nintendo DS and Android, the emulator currently can emulate a CPU: 80486 processor, including the protected mode features (for running DOS4GW games) but without virtual memory support. The emulation runs at a speed around that of a 20MHz 80486 (which equals a 40MHz 80386) machine. It has support for Super VGA graphics, Soundblaster 2.0, Memory, USB keyboard and mouse. Perfect for playing old classics such as Doom, Duke Nukem 3D and Theme Park."
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An anonymous reader writes "Archos have finally released their much anticipated touchscreen gamepad in the USA. The console boasts a Arm Cortex Dual-core A9 1.6GHz cpu, 1024MB Ram, 8GB internal storage and uses the Android 4.1 Jelly Bean OS. The Gamepad has 14 physical buttons and dual analog thumb-sticks as well as a touchscreen which means the latest 3D Android games should work great and for fans of emulation the traditional gamepad design and buttons will make N64/PS1 emulators work great on the gamepad." CNET UK was unimpressed, calling it "a bitter disappointment"; IGN was more optimistic, especially at its sub-$200 price.
New submitter karijes writes "Evil is a new Emacs major mode intended to implement full Vim emulation for Emacs editor, and it's reached its first stable release. Evil implements many Vim features and has support for plugins, so there is port for rails.vim, NERDCommenter and mapleader among others. You can find details about this release on the mailing list."
YokimaSun writes to point out a Kickstarter project that may warm the cockles of your heart: "Fans of emulation and homebrew have not had much to cheer about over the years; the recent generation of consoles has pretty much killed off any hacking by constant firmware updates. The days of PSP homebrew have died a death and consoles like the Caanoo, GP2x and even the mighty Openpandora never really lived up to the massive expectation. There is a glimmer of hope from a team of homebrew developers who have developed a new console called the GCW-Zero, a new open source handheld system which uses the OpenDingux Linux OS. The specs are impressive, with a Ingenic JZ4770 1 GHz MIPS processor, Vivante GC860, capable of OpenGL ES 2.0, 3.5 inch LCD with 320x240 pixels; 4:3 aspect ratio, 512 MB DDR2 and 16GB of internal memory which can via external memory card be extended by another 32GB. N64 and PS1 emulation and everything below should be at full speed in time."
A couple of weeks ago you had a chance to ask Canonical Ltd. and the Ubuntu Foundation founder, Mark Shuttleworth, anything about software and vacationing in space. Below you'll find his answers to your questions. Make sure to look for our live discussion tomorrow with free software advocate and CTO of Rhombus Tech, Luke Leighton. The interview will start at 1:30 EST.
Riskable writes "Version 1.1 of Gate One (HTML5 terminal emulator/SSH client) was just released (download). New features include security enhancements, major performance improvements, mobile browser support, improved terminal emulation, automatic syntax highlighting of syslog messages, PDFs can now be captured/displayed just like images, Python 3 support, Internet Explorer (10) support, and quite a lot more (full release notes). There's also a new demo where you can try out vim in your browser, play terminal games (nethack, vitetris, adventure, zangband, battlestar, greed, robotfindskitten, and hangman), surf the web in lynx, and a useful suite of IPv6-enabled network tools (ping, traceroute, nmap, dig, and a domain name checker)." Gate One is dual licensed (AGPLv3/Commercial Licensing); for individuals, it's pay-as-you-please.
After watching this video, a lot of you are going to wish you were Dave Carter, who works at the University of Michigan's Computer and Video Game Archive. He deals with video games, from the oldest hand-helds and consoles to the newest Xbox and PC games and controllers. A lot of his time is no doubt spent fixing things that break, finding obscure games, being generally helpful, and making sure nobody breaks the games, consoles, computers, controllers, and even board games and memorabilia in the collection. But still, this has got to be the ultimate job for a game junkie. And it looks like a great place to visit, because this museum is part of a library, and just as a library encourages you to pick up books and read them, this is a place where you can actually play the games, not just stare at a ColecoVision console in a display case. You can play in a cubicle or, for games that take some space, there are a couple of big gaming rooms with soft-looking sofas and big flat-screen TVs, where you can jump up and down like crazy while you're doing Guitar Hero or using a Wii or Kinect. And if you can't make it to Ann Arbor, MI, there's an informative blog that's all about video games past and present that's must reading for almost any serious gamer.
An anonymous reader writes with an excerpt from geek.net on the release of PCSX2, a GPLed emulator for the PS2: "PCSX2 is a free PS2 emulator for the PC that has been in development since the year 2000 and managed to reach version 1.0 last week. As an emulator it's an impressive piece of work, boasting compatibility with over 73 percent of games, which is some 1,697 titles. It can offer up graphics beyond what the original hardware was capable of, achieving resolutions up to 4096 x 4096 with anti-aliasing and texture filtering. You can save games, record video as you play, use a range of controllers, and even adjust game speed if you so wish. Of course, you'll need a fast machine to run PS2 games at a decent speed, but the spec is still reasonable. It's recommended you have at least a Core 2 Duo running at 3.2GHz, or a Core i5 at 2.66GHz+. As for graphics cards, a GeForce 9600GT or Radeon HD 4750 is desirable." Grab it while it's hot (official binaries and source). Unfortunately it doesn't seem to be packaged for any GNU/Linux distros (Debian has packages of the predecessor to PCSX2, PCSX: Reloaded which, naturally, emulated the Playstation).
An anonymous reader writes "We recently talked about the 'Ouya' console — a conceptual Android-based gaming device that's had a massively successful Kickstarter campaign. While most people are excited about such a non-traditional console, editorials at 1Up and Eurogamer have expressed some more realistic skepticism about the claims being made and the company's ability to meet those claims. Quoting: 'Even if we set aside the issue of install base, one of Ouya's selling points could make developers wary of investing in it. Through the pitch video and on the Kickstarter page, Ouya emphasizes the ability to root the system and hack it without fear of voiding the warranty. With a standard USB port and Bluetooth support, it will be possible to use controllers and peripherals with it other than the one it comes with. What this also opens the door for is piracy and emulation. No doubt a chunk of the audience interested in Ouya are those intrigued by the idea of having a box that hooks up to a TV and can run Super Nintendo or Genesis emulators. Others will look at the system's open nature as an invitation to play its games for free; if it's as open as advertised, it should not be difficult to obtain and run illegally downloaded copies of Ouya games.' Ouya CEO Julia Uhrman has responded to the skepticism, saying, 'Ouya will be just as secure as any other Android-powered device. In fact, because all the paid content will require authentication with Ouya's servers, we have an added layer of security. Hacking and openness are about getting what you want to do with the hardware. Rooting the device won't give you any more access to the software.'"
An anonymous reader writes "Following up on the 2009 story about the first graphics game written for a 16-Bit Home PC, I thought Slashdot readers might be interested in seeing the game in question running in their browsers. The original hardware has been emulated and loaded with the original machine code transcribed from PDF scans. Some brief background here."
It's been almost four years since Diablo 3 was announced, and its development began years earlier. Its predecessors helped define the action RPG genre, so anticipation is high among fans of the franchise. The game has undergone closed beta testing since September, and a lot has changed since then. Now that Blizzard has settled on May 15th as a release date, we thought this would be a good time to take a look at the state of the game as it currently exists. These two videos show actual gameplay of the various classes, explain the skill and rune systems, take a look at the auction house, and go over many of the other changes since the beginning of development. (Click to play the first video, and the second one will play automagically after the first one ends.)
Riskable writes "As a follow-up to my previous Slashdot story, Gate One is now out of beta. Packages can be downloaded here. There's also a live demo: press the ESC key on this page to have a terminal running lynx drop into view, Quake-style! I've also posted a video overview and the documentation can be found here. Some pertinent changes since the beta: Added the ability display images inline within terminals, key-based SSH authentication, a WebSockets authentication API (for secure embedding), dramatically improved terminal emulation, an overhauled bookmark manager, support for international keyboard layouts, and a web-based log viewer that lets you export logs to self-contained HTML playback files."
MrSeb writes "In an 8,000-word treatise, Steven Sinofksy himself has taken up pen and paper to describe Windows 8 on ARM (WOA) in great detail. There's a lot of good stuff in there, but one point is particularly troubling. Quoting Sinofsky: 'WOA does not support running, emulating, or porting existing x86/64 desktop apps. Code that uses only system or OS services from WinRT can be used within an app and distributed through the Windows Store for both WOA and x86/64. Consumers obtain all [WOA] software, including device drivers, through the Windows Store and Microsoft Update or Windows Update.' It's hard to under-emphasize just how huge a change that is. It's one thing to say that ARM CPUs won't support x86 emulation; something else entirely to split software delivery and installation. Up until now, one of the biggest differences between desktop and mobile operating systems has been the ability to install software. It's true that Microsoft's decision to wall off unapproved software installation is similar to the approach of Android and iOS — but iOS isn't the same thing as OS X. Combining both of these decisions under the 'Windows' brand could be disastrous, not because Microsoft is evil, but because it creates two entirely different user experiences on the basis of which ISA your CPU supports."
An anonymous reader writes to point out this interesting outgrowth of Google's Native Client: a Google engineer has ported MAME 0.143 to the browser-based platform, and written about the process in detail, outlining the overall strategy employed as well as specific problems that MAME presented. An impressive postscript from the conclusion: "The port of MAME was relatively challenging; combined with figuring out how to port SDL-based games and load resources in Native Client, the overall effort took us about 4 days to complete."
itwbennett writes "The Banshee music application, and Mono, the open source implementation of Microsoft's .NET framework, on which Banshee is dependent, may be excluded from the next release of Ubuntu. In 'a blog entry titled Bansheegeddon,' Banshee and Mono developer Joseph Michael Shields says the reasons given for the change are that Banshee is 'not well maintained' and 'porting music store to GTK3 is blocked on banshee ported to GTK3.' Other reasons mentioned but not in the session logs are complaints that it doesn't work on ARM. Ubuntu Community Manager Jono Bacon pointed out in a blog post that the decision to drop Banshee, Mono or other apps that are dependent on Mono has not been finalized. But the blogosphere is lit up with speculation that this is a deliberate move to exclude Mono because of its emulation of Microsoft .NET."
First time accepted submitter recrudescence writes "Slashdot readers might remember the Touchbook announcement from Always Innovating stirring up a lot of excitement in the Slashdot community back in 2009 (almost a year before the iPad was announced and essentially killed this off, and way before the Asus Transformer, which is essentially the same idea). The company's new product seems to support Hot multi-OS switching, supposedly with a minimal performance penalty. What seems strange to me is, why haven't other developers jumped in on this already? Macs, for instance, made a huge campaign of their products' new ability to finally support Microsoft Windows, yet (disregarding emulation options) they're still limited to booting to a single working system at any time."
PktLoss writes "I'm interested in building an arcade machine, following the footsteps of Cmdr Taco among many others. Not being all that interested in piracy, I need to find somewhere to buy games. StarROMs used to be the kind of thing I was looking for, though with an incredibly short catalog. The MAME people have a few available for free (non-commercial), but this isn't going to sate my needs. There's an entire cottage industry supporting this goal. People are ready to sell me plans, kits, buttons, joy sticks, glass marquees, and entire machines. That's fantastic, but where can I get the games? I refuse to believe that this entire industry is built on piracy."
akutz writes "I recently sold a 2011 Mac mini on Craigslist because after using it to rip my Blu-ray collection, I tried to use it as an emulation station connected to my TV. However, emulators like Dolphin, BSNES, etc. would cause the Mac mini's fans to spin up like turbine engines — much too loud for my liking. I ask, therefore: What hardware would you recommend for building a passively cooled mini-system that will serve as a media center's emulation station?"
koinu writes "Phoronix has published benchmarks comparing 3D game performance on Ubuntu Linux 11.04 with the FreeBSD Linux ABI emulation on the 8.2 release of PC-BSD, which is a desktop variant of FreeBSD. Most results show that the emulated Linux layer on FreeBSD performs better than Linux natively. It's pretty interesting, because most people would expect that an additional abstraction layer would generally slow down the execution of binaries."