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First Person Shooters (Games)

CCP Games Explains Why Virtual Reality First Person Shooters Still Don't Work 154

Posted by Soulskill
from the locate-enemy-then-fire-then-clean-vomit-from-keyboard dept.
An anonymous reader writes Icelandic studio CCP is better known for EVE Online, but its first foray into virtual reality with space shooter Valkyrie has caused a stir, and is widely seen as a flagship game for the Oculus Rift headset. In a new interview, Valkyrie executive producer Owen O'Brien explains what advantages the game will have when played with a headset — and gives his view on why a dogfighter is better suited to VR than a first person shooter: "People have hacked it together, but it doesn't really work," he says. "The basic problem is Simulator Sickness. In Valkyrie or any cockpit game or driving game, what you're doing in the real world, assuming you're sitting down, more or less mimics what your brain is telling you you're doing in the game. So you don't get that disconnect, and it's that disconnect that causes sickness. So, the problem with first-person shooters is that you're running or crouching or jumping in the game but not in the real world, and because it's so realistic it can make some people (not everybody) feel nauseated if they start doing it for extended periods of time."
Media

YouTube Introduces 60fps Video Support 157

Posted by timothy
from the aw-that's-nothin' dept.
jones_supa (887896) writes Google's YouTube announced that it's adding two new features that will especially benefit people who enjoy watching gameplays and those who stream games live. Most excitingly, the site is rolling out 60 frames per second video playback. The company has a handful of videos from Battlefield Hardline and Titanfall (embedded in the article) that show what 60fps playback at high definition on YouTube looks like. As the another new feature, YouTube is also offering direct funding support for content creators — name-checking sites like Kickstarter and Patreon — and is allowing fans to 'contribute money to support your channel at any time, for any reason.' Adding the icing on the cake, the website has also a number of other random little features planned, including viewer-contributed subtitles, a library of sound effects and new interactive info cards.
First Person Shooters (Games)

The Simultaneous Rise and Decline of Battlefield 208

Posted by Soulskill
from the profit-motive dept.
An anonymous reader writes: Ben Kuchera at Polygon recommends against buying the upcoming Battlefield Hardline first-person shooter. Not because it's bad — in fact, he doesn't really offer an opinion on how good the game is — but because it's time to stop incentivizing poor behavior from Electronic Arts and its Digital Illusions CE development studio. After EA acquired DICE, Battlefield game launches accelerated, and launch issues with each game were hand-waved away as unpredictable. The studio's principled stand against paid DLC evaporated in order to feed the ever-hungry beast of shareholder value. Kuchera says, "EA continues this because the Battlefield franchise is profitable; we as players have taught them that we'll buy anyway, and continue to support games that don't work at launch." He suggests avoiding pre-orders, and only buying the game if and when it's in a playable (and fun) state. "Every dollar that's spent on Hardline before the game comes out is a vote for things continuing down an anti-consumer path. If the game is a hit before its launch, that sends a message that we're OK with business as usual, and business as usual has become pretty terrible."
Cloud

Test-Driving NVIDIA's GRID GPU Cloud Computing Platform 29

Posted by Soulskill
from the wonder-if-it'll-run-crysis dept.
MojoKid writes: "NVIDIA recently announced that it would offer a free 24-hour test drive of NVIDIA GRID to anyone who wanted to see what the technology could do. It turns out to be pretty impressive. NVIDIA's GRID is a virtual GPU technology that allows for hardware acceleration in a virtual environment. It's designed to run in concert with products from Citrix, VMWare, and Microsoft, and to address some of the weaknesses of these applications. The problem with many conventional Virtual Desktop Interfaces (VDIs) is that they're often either too slow for advanced graphics work or unable to handle 3D workloads at all. Now, with GRID, NVIDIA is claiming that it can offer a vGPU passthrough solution that allows remote users to access a virtualized desktop environment built around a high-end CPU and GPU. The test systems the company is using for these 24-hour test drives all use a GRID K520. That's essentially two GK104 GPUs on a single PCB with 8GB of RAM. The TD program is still in beta, the deployment range is considerable, and the test drives themselves are configured for a 1366x768 display at 30 FPS and a maximum available bandwidth cap of 10Mbit."
First Person Shooters (Games)

Wolfenstein: The New Order Launches 167

Posted by Soulskill
from the nazi-killing-games-will-outlive-any-actual-nazis dept.
Back in 1992, Wolfenstein 3D helped kick off the fledgling FPS genre. Today, the saga continues with Wolfenstein: the New Order. It's set in an alternate-history world where the Nazis won WW2, with hero B.J. Blazkowicz setting out to join resistance fighters. Unusually for a modern FPS, the game has no multiplayer element — it's single-player only. Early reviews for the game are generally positive. Polygon's says, "First, stealth is a valid option for extended portions of the game, with silent melee takedowns and a brutally effective suppressed pistol. There's also a form of progression in Wolfenstein: The New Order's perk system. Performing certain actions in combat unlocks new abilities and upgrades over time, which can make a significant difference in the way you can tackle firefights. You can also find weapon upgrades that further escalate the raw, over-the-top violence on display. This combination of old ideas and new hooks seems mismatched, but I was taken aback by how well it all worked together."

Eurogamer had some criticism: "Less impressive are the plot and the characters, which often feel like they exist only to amplify the opportunities for violence and sensationalism. ... I wouldn't say it's offensive, but Wolfenstein: The New Order isn't a very tactful game, even though it's often trying to be. ... This is a game that does everything it needs to to earn an 18 certificate but rarely manages to achieve a sense of either gravity or maturity." The game is out for the PS3/4, Xbox 360/One, and Windows. It's build on the id Tech 5 engine, and that's causing some graphics issues on the PC, much like RAGE did when it launched in 2011. The game's massive size (~50GB) is causing problems for PS4 owners as well.
First Person Shooters (Games)

Halo 5 Announced 8

Posted by Soulskill
from the master-chief-still-alive-and-kicking dept.
Today game studio 343 Industries announced Halo 5: Guardians for the Xbox One. It's scheduled for launch in fall, 2015, and they say the game is bigger in terms of scope and content than Halo 4. They're rewriting the engine underlying the game, and their goal is to have it run at 60 fps on the Xbox One. 343i also announced plans to take Halo beyond games. They're collaborating with Steven Spielberg to create a standalone Halo television series.
First Person Shooters (Games)

Measuring the Xbox One Against PCs With Titanfall 377

Posted by Soulskill
from the now-you're-thinking-with-death-robots dept.
An anonymous reader writes "Earlier this week, Respawn Entertainment launched Titanfall, a futuristic first-person shooter with mechs that has been held up as the poster child for the Xbox One. The Digital Foundry blog took the opportunity to compare how the game plays on the Xbox One to its performance on a well-appointed PC. Naturally, the PC version outperforms, but the compromises are bigger than you'd expect for a newly-released console. For example, it runs at an odd resolution (1408x792), the frame rate 'clearly isn't anywhere near locked' to 60fps, and there's some unavoidable screen tear. Reviews for the game are generally positive — RPS says most of the individual systems in Titanfall are fun, but the forced multiplayer interaction is offputting. Giant Bomb puts it more succinctly: 'Titanfall is a very specific game built for a specific type of person.' Side note: the game has a 48GB install footprint on PCs, owing largely to 35GB of uncompressed audio."
First Person Shooters (Games)

New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order 108

Posted by Soulskill
from the post-carmack-id-release dept.
cold fjord writes "Gamespot reports, 'Remember Doom 4? It's not dead! And it's now just called Doom, presumably. And there's going to be a beta. Anyone who preorders a copy of upcoming Wolfenstein: The New Order will gain access to the Doom beta. But Bethesda isn't saying when that beta might be. Or what platforms it will be on. It is saying, however, that you'll need to be over 18 to participate. Sounds like it might be a bit gory, then. More information can be found on Bethesda's Doom beta site.' Forbes adds that Wolfenstein: The New Order is set for release on May 20th."
Hardware Hacking

Fighting Gamer Rage With an Arduino Based Biometrics Headset 59

Posted by Soulskill
from the video-games-are-serious-business dept.
An anonymous reader writes "Gamer rage is a common phenomenon among people who play online, a product of the intense frustration created by stressful in-game situations and an inability to cope. It can have significant impact on the gamer's ability to play well, and to get along with others. To combat this rage and train gamers to deal with the stress, visual designer Samuel Matson of Seattle has created the Immersion project, integrating a pulse sensor tied to a Tiny Arduino with Bluetooth into a headset to monitor the gamer's heart rate. The heart rate data is sent in real time to the gaming PC, where it is displayed in the game. Matson even created a simple FPS using the Unity game engine that varies the AI and gaming difficulty based on the user's heart rate. Using this system, the gamer is able to train themselves to recognize the stress and learn to control it, in order to make them a much more agreeable and competitive player."
Graphics

Big Buck Bunny In 4K, 60 Fps and 3D-stereo 102

Posted by timothy
from the open-culture dept.
An anonymous reader writes "Blender Foundation open movie projects like Sintel and Tears of Steel have been mentioned on Slashdot in the recent years. Now an old-timer, their open movie Big Buck Bunny from 2008, has been getting a make-over in a new release: The entire movie has been recreated in 3D stereo with a resolution of 4K (3840x2160) at 60fps. It took years to rework the movie because the original Big Buck Bunny was created for 2D. Most of the scenes had to be modified to work well in 3D stereo. Furthermore, the original movie was made for cinemas and was 24fps; a lot of changes to the animations had to be made to get the correct results. The creator of the reworked version explains about it on BlenderNation where he also talks about the fact that the entire movie was rendered via an online collaborative renderfarm, BURP, where volunteers provided spare CPU cycles to make it happen. If you want to see how your computer measures up to playing 4K content in 60 fps you can download the reworked movie from the official homepage — lower resolutions are also available."
Classic Games (Games)

Doom Is Twenty Years Old 225

Posted by Unknown Lamer
from the burning-flesh-of-hate dept.
alancronin writes with a quick bite from the Dallas News about everyone's favorite FPS: "Few video games have had the impact that Doom has on the medium as a whole. While it wasn't the first first-person shooter out there, it was certainly one of the earliest hits of the genre, due in no small part to its revolutionary multiplayer. Today, that game is 20 years old. Made in Mesquite by a bunch of young developers including legends John Carmack and John Romero, Doom went on to 'transform pop culture,' as noted by the sub-title of the book Masters of Doom." Yesterday, but who's counting. Fire up your favorite source port and slay some hellspawn to celebrate (or processes). I'm partial to Doomsday (helps that it's in Debian).
Graphics

AMD Confirms Kaveri APU Is a 512-GPU Core Integrated Processor 130

Posted by timothy
from the can't-even-count-that-high dept.
MojoKid writes "At APU13 today, AMD announced a full suite of new products and development tools as part of its push to improve HSA development. One of the most significant announcements to come out the sessions today-- albeit in a tacit, indirect fashion, is that Kaveri is going to pack a full 512 GPU cores. There's not much new to see on the CPU side of things — like Richland/Trinity, Steamroller is a pair of CPU modules with two cores per module. AMD also isn't talking about clock speeds yet, but the estimated 862 GFLOPS that the company is claiming for Kaveri points to GPU clock speeds between 700 — 800MHz. With 512 cores, Kaveri picks up a 33% boost over its predecessors, but memory bandwidth will be essential for the GPU to reach peak performance. For performance, AMD showed Kaveri up against the Intel 4770K running a low-end GeForce GT 630. In the intro scene to BF4's single-player campaign (1920x1080, Medium Details), the AMD Kaveri system (with no discrete GPU) consistently pushed frame rates in the 28-40 FPS range. The Intel system, in contrast, couldn't manage 15 FPS. Performance on that system was solidly in the 12-14 FPS range — meaning AMD is pulling 2x the frame rate, if not more."
DRM

Battlefield 4 DRM Locking Out Part of North America Until EU Release 312

Posted by Soulskill
from the digital-region-management dept.
An anonymous reader writes "On the whole, Battlefield 4 had a reasonable launch. The have clearly learned from their past experiences with Battlefield 3 and, more notably, SimCity. Still, some customers are unable to access the game (until, presumably, October 30th at 7PM EDT, 39 hours after launch) because they are incorrectly flagged by region-locking. Do regional release dates help diminish all the work EA has been putting into Origin with their refund policy and live technical support? Should they just take our money and deliver the service before we change our minds?"
First Person Shooters (Games)

The Dark Mod 2.0 Standalone: Id Tech 4 GPL Yields a Free Thief-a-Like Game 98

Posted by Unknown Lamer
from the almost-free dept.
An anonymous reader writes "After nine years of development, The Dark Mod is now a standalone game. Thief fans can now enjoy over 60 fan made missions which capture the essence of the Thief 1 / 2 games. Originally created as a reaction to Thief 3; with the upcoming release of Thief 4, many are comparing what was done here (a faithful extension of the old gameplay) to what Eidos has shown thus far. Can a little Doom 3 mod compete against a blockbuster AAA title? Should we even compare them?" All code in the The Dark Mod is GPLv3+, and the art assets are all CC BY-NC-SA 3.0 Unported which means it, unfortunately, cannot be distributed by even Debian. Still, an impressive feat!
Graphics

NVIDIA's G-Sync Is VSync Designed For LCDs (not CRTs) 139

Posted by Soulskill
from the g-is-the-new-v dept.
Phopojijo writes "A monitor redraws itself top to bottom because of how the electron guns in CRT monitors used to operate. VSync was created to align the completed frames, computed by a videocard, to the start of each monitor draw; without it, midway through a monitor's draw process, a break (horizontal tear) would be visible on screen between the two time-slices of animation. Pixels on LCD monitors do not need to wait for above lines of pixels to be drawn, but they do. G-Sync is a technology from NVIDIA to make monitor refresh rates variable. The monitor will time its draws to whenever the GPU is finished rendering. A scene which requires 40ms to draw will have a smooth 'framerate' of 25FPS instead of trying to fit in some fraction of 60 FPS." NVIDIA also announced support for three 4k displays at the same time. That resolution would be 11520×2160.
Games

Ask Slashdot: Can Valve's Steam Machines Compete Against the Xbox One and PS4? 348

Posted by Soulskill
from the microsoft-and-sony-are-in-hot-water dept.
Nerval's Lobster writes "Valve has announced SteamOS, Steam Machines, and a Steam controller — the components necessary for it to create a viable living-room gaming experience. Valve's strategy with these releases seems pretty clear: create a platform based on openness (SteamOS is a Linux-based operating system), in contrast to the closed systems pushed by console rivals such as Sony and Microsoft. If Valve chooses to release Half-Life 3 in conjunction with its Steam Machines' rollout, it could help create further buzz for the system, given the years' worth of pent-up demand for the next chapter in the popular FPS saga. But can Valve's moves allow it to actually compete against Nintendo, Microsoft, and Sony on equal terms? What do you think?"
First Person Shooters (Games)

Game Preview: Firefall (video) 122

Posted by Soulskill
from the massively-multiple-first-people-shooting-at-each-other-for-fun dept.
With three letters, you can get most gamers' attention: MMO. With three more, you can just as quickly inspire skepticism and doubt: FPS. Ever since the MMORPG craze got underway, players and developers have been looking for ways to meld it with the FPS craze that's been going on since the days of Doom. Unfortunately, it's proven much more difficult than expected. The spectrum ranges only from high profile failures, like Richard Garriott's Tabula Rasa, to minor successes, like the Planetside games. That's why Red 5 Studios, a company built upon industry veterans from studios like Blizzard, has been hesitant to throw around the term 'MMOFPS' to describe its first game: Firefall. They say emphatically that it's 'a shooter first and foremost,' and that it also has MMORPG elements. It's more than an academic distinction; they feel that you can't simply cobble together two different genres. In order for the game to work, it has to do the shooter part well, with the relevant RPG parts (character advancement, a persistent world, crafting, etc.) added only in service to the shooter aspect. As Firefall takes shape in an open beta period, it's clear that this is the proper approach. Red 5's unfinished experiment is promising.
Crime

Student Arrested For Using Phone App To 'Shoot' Classmates 706

Posted by Soulskill
from the probably-time-to-shut-down-that-old-quake-server dept.
New submitter Lord_Breetai sends word that a Louisiana high school student has been arrested for using a mobile app to simulate shooting his classmates. The app overlays an FPS-style gun and UI over a real background seen through the device's camera. The student tried it out and then unwisely posted a video of it on YouTube. Another student's parent saw the video and reported it to authorities. Major Wolfe of the local police said, "You can't ignore it. We don't know at what time that game becomes reality. He said it was a result of him being frustrated and tired of being bullied. He said that he had no intentions of hurting anybody. We have to take all threats seriously and we have no way of knowing that without investigating and getting to the bottom of it. With all the school shooting we've had in the United States, it's just not a very good game to be playing at this time." The boy is now facing criminal charges for terrorizing and interference of the operation of a school.
Crime

Urban Terror Code Stolen 264

Posted by timothy
from the et-tu-b1nary-th1ef? dept.
New submitter herbalt writes "The code of the free FPS game Urban Terror (a standalone game based on a Quake 3 mod), has been stolen. The development team, Frozen Sand, at first stated their Git Repository had been hacked, but later issued an announcement stating the perpetrator of the leak was a member of the development team. Frozen Sand also states they have found chat logs indicating there had been 'a plot to get B1naryTh1ef to steal the code so they could sell Urban Terror under a different name on Steam.'"
Games

Managing an Elite eSport Team 163

Posted by samzenpus
from the icing-thumbs dept.
An anonymous reader writes "Ever wondered what it takes to run a world class stable of pro-gamers? In a new profile, 4Kings general manager Jason Potter takes the time to explain his duties — they're remarkably like what's required of other sports managers. It's up to Potter to manage a team of FPS gamers scattered across the continent, getting them to events, arranging sponsorship, and even making sure they play nice together. 'It's a 24 hour job,' Potter says. 'If there is something that needs to be done, you do it.'"

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