|OpenCL Programming Guide|
|author||Aaftab Munshi, Benedict R. Gaster, Timothy G. Mattson, James Fung, Dan Ginsbur|
|publisher||Addison-Wesley Pearson Educatio|
|summary||A solid introduction to programming with OpenCL.|
The book consist of two major parts. The first part is a detailed description of the OpenCL C language and the API used by the host to control the execution of programs written in that language. The second part is comprised of various case studies that show OpenCL in action.
The authors get straight to the point in the introduction, discussing the conceptual foundations of OpenCL in detail. They explain what kernels are (basically functions that are scheduled for execution on a compute device), how the kernel execution model works, how the host manages the command queues that schedule memory transfers or kernel execution on compute devices, and the memory model.
While this first chapter is all prose, the second chapter dives right in with some code and a first HelloWorld example. The following chapters introduce more and more of the OpenCL language and API step-by-step. All API functions are described in somewhat of a reference style with a lot of detail, including possible error codes. However, the text is not a reference. There is always a good explanation with examples or short code listings, the only notable exception being chapter three, which presents the OpenCL C language. A few more examples would have made the text less dry in this chapter.
An important chapter is chapter nine on events and synchronization between multiple compute devices and the host. This chapter is important because — as any experienced parallel programmer knows — getting synchronization right is often tricky but obviously essential for correct execution of a parallel program.
An interesting feature in OpenCL is the built-in interoperability with OpenGL and, surprisingly, Direct3D. Various functions in the OpenCL API allow creating buffers from OpenGL/Direct3D objects, such as textures or vertex buffers, that can be used by an OpenCL kernel. This opens up interesting possibilities for doing a lot more work on the GPU in graphics applications, such as running a fluid simulation on the GPU in OpenCL, which directly writes its results into vertex buffers or textures to be used directly for rendering without the host CPU having to intervene.
Before delving into the case studies the book briefly discusses the embedded profile that is available for OpenCL and the standardized C++ API that the Khronos Group provides in addition to the regular OpenCL API (which is defined exclusively as C functions). The C++ API makes using some of the OpenCL objects a little bit easier and somewhat nicer.
The second part of the book contains various interesting case studies that show off what OpenCL can be used for, such as computing a sobel filter or a histogram for an image, computing FFTs, doing cloth simulation, or multiplying dense and sparse matrices. The choice and variety of case studies is definitely interesting and most will be immediately applicable to the reader when going forward developing applications using OpenCL. All the code for the examples and the case studies in the book are available for download on the book's website.
Overall, the OpenCL Programming Guide succeeds in being a great introduction to OpenCL 1.1. The book covers all of the specification and more, has an easy to read writing style and yet provides all the necessary details to be an all-encompassing guide to OpenCL. The good selection of case studies makes the book even more appealing and demonstrates what can be done with real-life OpenCL code (and also how it needs to be optimized to get the best performance out of current OpenCL platforms, such as GPUs).
Martin Ecker has been involved in real-time graphics programming for more than 15 years and works as a professional game developer for Sony Computer Entertainment America in sunny San Diego, California.
You can purchase OpenCL Programming Guide from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.