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Book Review: Drupal For Designers 77

Michael Ross writes "Of all the open source content management systems used for building websites, Drupal has a reputation for being one of the most flexible and powerful available, but not the easiest for web designers to use. Drupal version 7 has made some strides in alleviating those flaws, but there is still much progress to be made. During the past few years, a number of books have been published that explain how Drupal designers can do custom theming, but they tend to focus on the technical details of the theme layer, and not the practice of web design when using Drupal as a foundation. That rich yet neglected subject area is the focus of a new book, Drupal for Designers: The Context You Need Without the Jargon You Don't." Keep reading to see what Michael has to say about the book.
Drupal for Designers
author Dani Nordin
pages 328 pages
publisher O'Reilly Media
rating 8/10
reviewer Michael J. Ross
ISBN 978-1449325046
summary How to design and manage Drupal projects.
The book's author, Dani Nordin, is a Massachusetts-based web designer and the founder of The Zen Kitchen, a UX design business. The book was published by O'Reilly Media, on 1 August 2012, under the ISBN 978-1449325046. The publisher's page offers a description of the book, the table of contents, an author bio, and some free sample content (the first chapter). This publication is a compilation of three previously-released short guides — Planning and Managing Drupal Projects, Design and Prototyping for Drupal, and Drupal Development Tricks for Designers — with additional material. All of these books were written by Dani Nordin, and comprise the "Drupal for Designers" series by O'Reilly Media. (My thanks to the publisher for a review copy of this particular title.)

The book's material spans 328 pages, and is organized into seven parts, which do not include the introduction or the first chapter. The seven parts — each comprising at least two chapters — are largely presented in the same order that a typical reader would want to learn and implement the recommendations: Discovery and User Experience; Sketching, Visual Design, and Layout; Setting Up a Local Development Environment; Prototyping in Drupal; Making It Easier to Start Projects; Working with Clients; and Sample Documents.

Unlike most introductory Drupal books, this one wisely begins with a helpful dictionary of Drupal terminology. The first chapter also discusses the phases that compose a typical Drupal project lifecycle. Sandwiched in between is some guidance on where to place custom code in a Drupal directory system. The author advises that "Any module, theme, or other customization that you create for your site should always reside in sites/all" (page 2, and also reflected on pages 1 and 5). That may be true of contrib modules and themes, but certainly not custom ones, which are better located in sites/default or sites/[domain name]. She states that a child theme should be "stored separately in sites/all/<client_name>" (page 4). Actually, they should be placed in "sites/default/themes" or the themes subdirectory of a domain name directory. Finally, she recommends that for a multisite installation, one should keep "everything in sites/all" (page 5). Lumping everything into the "all" subdirectory would defeat the fundamental mechanism of multisite, which allows one to host multiple sites on a single Drupal installation, with their custom files and settings separated by domain name.

The first part of the book is loaded with valuable counsel on how to conduct the discovery phase of a website project, including coverage of project goals, user experience (UX), mockup tools, user personas, wireframes, prototypes, and the key components of a short-form project brief. It is evident from the narrative that the author is drawing upon a great deal of real-world experience, as well as lessons learned from other veteran web designers. The only blemish is where the author refers to "the project brief in Section 8" (page 45, repeated on page 254), and yet there appears to be no such section in the book. Perhaps she means Appendix A, which has an example project brief.

Once a design team has completed and received sign-off on a project brief — as well as any wireframes and other helpful preliminaries — a logical next step is to build the initial visual design. In the second part of the book, the author demonstrates how she uses sketches, style tiles, layout elements, greyboxing, grid systems, and Fireworks templates for crafting a visual design for a website. Throughout these chapters, she uses a redesign of her own personal website to illustrate the material. Both this part and the previous part of the book contain little information that is specific only to Drupal; thus, it could be useful to designers building websites using other CMSs.

Some readers of the book may already have up-to-date Drupal environments installed and configured on their development web servers. For those who do not, Part III will likely be appreciated, especially if the reader is using a Mac machine, because that is the environment to which the text and screenshots are geared. The author contends that "Windows seems to add an annoying layer of complexity to most of the command-line stuff" (page 102). Yet from my own experience, installing and using Git and Drush on a Windows PC is largely the same as in a Linux environment. Most developers complain that the main hurdle is Git's unintuitive workflow, which is independent of the operating system. The author touches upon some other tools, such as LESS and phpMyAdmin. Chapters 9 and 10 focus on Drush and Git, respectively. The last chapter in this section steps the reader through installing MAMP and Drupal. The discussion is generally comprehensible, except for the first paragraph on page 132, which is arguably the most confusing in the entire book. For instance, echoing a misstep seen earlier, it advises that all changes to your Drupal site should be stored in the sites/localhost directory, which contradicts the advice on the previous page, that all customizations to the site should be located in the sites/all directory.

The fourth part of the book covers prototyping in Drupal: gleaning from the client the information needed to define the content types for the website; choosing the appropriate modules for implementing the desired functionality; using views for displaying data; improving the HTML generated by views; creating custom Drupal themes; and using LESS to better manage the CSS within a theme. The advice is on target, except for the recommendation to use the Submit Again module, which does not have a Drupal 7 release, and has been replaced by the Add another module. Readers who are having difficulty locating the User Reference module mentioned by the author (page 187), can find it as a submodule in the References project. Lastly, the author instructs the reader to enable any base theme used (page 217), but actually it does not need to be enabled; installation alone is sufficient.

Part V, the briefest of them all, explains how to utilize the Features module, as well as Drush Make and installation profiles. Part VI comprises three chapters which offer guidance on how to propose an estimate for new projects, how to push back on unreasonable client requests, and how to learn from and document a finished project. This material is so closely related to that presented in the first part of the book — project discovery, planning, project briefs, etc. — that these final three chapters should have been incorporated into that earlier part. In fact, the first paragraph of this part states that it describes a phase of the discovery process that should be conducted prior to the phase described in Part I. Nonetheless, the author provides smart tips on some of the more difficult aspects of project management. The last part of the book comprises three appendices with sample documents — specifically, a project brief, a work agreement, and a project proposal.

On the publisher's page for the book, no errata have been reported, at this time. That is likely because the book appears to contain remarkably few errata: "What if there was" (pages 81 and 245; "was" should be "were"); "get familiar [with] the command line" (page 108); "a couple of" (page 172; should be "a few," as it is referencing three bullet points); ".less" (page 208, twice; should be "LESS"); "carpal tunnel[s]" (page 231); "original code [for] a feature" (page 242); and ".tpl" (page 266; should be ".tpl.php"). This is certainly a low number of errata for a technical book of this size. Kudos to the author and the O'Reilly editing team.

Overall, the book's style is clear and conversational, with only a few rough patches. Incidentally, the terms "directory" and "folder" are synonymous, but newbie readers who do not understand this could be confused when the two terms are used interchangeably, especially within the same sentence (e.g., page 109). Interspersed at various points in the text are interviews with people involved in web design, entitled "From the Trenches," which add perspective from designers other than the author. The reader will also find some natural humor and humility, which is always welcome in a technical work.

The author and publisher have made good use of the many screenshots, showing sample designs, Drupal user interface pages, etc. Unfortunately, for the Drupal pages, the admin theme used is the default, Seven, which results in black text on a gray background — a poor choice for such wide screenshots being compressed into small images on the page. Consequently, much of the text is barely legible, especially for anyone with imperfect eyesight.

From a technical point of view, the information provided is accurate and worthwhile. The only serious problem is the misleading advice, noted above, concerning the placement of custom modules and themes within the directory structure of a Drupal project — which was undoubtedly unintentional. The reader will encounter some HTML markup, a lot more CSS, and a minimal amount of PHP code. All of it is neatly formatted, and the only apparent problem is where a snippet of example code includes invalid nested "<?php" tags (page 188).

Despite these minor blemishes, this is one of the better-written Drupal books on the market. Web designers who will be working on Drupal projects, should be well rewarded in choosing this book as a solid starting point for their studies.

Michael J. Ross is a freelance web developer and writer.

You can purchase Drupal for Designers from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

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Book Review: Drupal For Designers

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  • by ilsaloving ( 1534307 ) on Wednesday August 29, 2012 @04:57PM (#41171913)

    For a while I worked with someone else to put together websites. They would come up with a design mockup in photoshop. Then he gave me a PDF and I did the actual implementation. I would ask him for specific graphical elements when needed. The results were very nice. They looked good and worked well and reliably.

    I have seen the results of several 'designers' who made websites themselves, I must emphatically say that they have no business making websites.
    I can write a book for web designers too. It would be composed of a single page that says:

    If you want to design a website, go ahead. But for the love of $(deity) please then hand it off to an actual programmer. You do not understand the underlying technologies to make it work. You do not understand the security implications of what you are doing. Just because you know how to uncompress a drupal or wordpress archive doesn't mean you know WTF you're doing. Even if you manage to get a working site put together, there is a good chance that it will run poorly because you bolted on way too many plugins, and it is almost guaranteed that you've left gaping security holes that will bite the client in the rear down the road.

    So please, get an actual programmer to help you with implementation.

  • by Anonymous Coward on Wednesday August 29, 2012 @05:12PM (#41172087)

    Disagree, by far the best designers I've worked with all knew HTML and CSS and were designing for the medium, even if they were working in Photoshop.

    The Adobe jock designers were by far the worst, they create inconsistant layouts, designs that were squeezed to fit into 8.5x11 pages, and custom impossible widgets everywhere. Most of them have zero UI knowledge (not even understanding the difference between checkboxes and radios) If Adobe jocks had their way, the entire web would be gigantic 50MB flash applets with inscrutable mechanics.

  • Re:Drupal Logo (Score:2, Insightful)

    by fiannaFailMan ( 702447 ) on Wednesday August 29, 2012 @05:16PM (#41172157) Journal

    I would much rather use Drupal than Wordpress.

    Bully for you.

    Drupal is the James Joyce's Ulysses of CMSs. A small group of people (usually with too much time on their hands) have mastered it and like to blow about how great it is (implying their own greatness by extension). But most people who have tried it have fought their way through one chapter before coming to the conclusion that it's a load of unintelligible, over-engineered, pretentious crap, and then giving up in favor of something more accessible since there is a limited amount of time in this life and stuff still has to get done.

  • by girlintraining ( 1395911 ) on Wednesday August 29, 2012 @05:20PM (#41172185)

    But for the love of $(deity) please then hand it off to an actual programmer. You do not understand the underlying technologies to make it work.

    First, that's "document.getelementbyid('deity').value". Second, why the hate, man? They may very well understand the underlying technologies, quite possibly even better than you do. But if you've ever done design work then you know that it's constrained by the oft-heard adage, "Done right, done fast, done cheap. Pick any two." That last one is especially relevant: Even when I was going to school for graphic design, there were already a lot of people doubling up with a web design degree as well, which touches on programming. The reason is "cheap". That's what the managers are, not your poor besodden designers. They want sophisticated and elegant design at $16 an hour, and then they expect that same person to impliment the design (at $16 an hour). You and I both know the disciplines of design and programming, while often going together, are not the same thing. And the training alone to master both far exceeds what you can hope to pay back in your lifetime in student loans if that's all they're paying you.

    Not to mention that the mindsets required to design (as in, art design), and the mindset to program, are not compatible. There are very few people that can expertly accomplish both; Steve Jobs (WAIT! I'm not a fan boy. Put down the axe!) was one such person -- he was an asshole, but he also was able to understand both design and engineering requirements to create products that were both elegant and functional. I only bring him up as one example -- if he were easy to replace, Apple would have done it, and they're one of the largest companies on the planet. If they have difficulty finding people who can do both at an expert level, you can bet your sweet ass so will everyone else.

    So please, don't hate the player, hate the game. Designers are good people -- they're just often put into roles they aren't suited for by bad managers.

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