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Classic Games (Games)

Atari Launches Linux Gaming Box Starting at $199 (linux.com) 75

An anonymous reader quotes Linux.com: Attempts to establish Linux as a gaming platform have failed time and time again, with Valve's SteamOS being the latest high-profile casualty. Yet, Linux has emerged as a significant platform in the much smaller niche of retro gaming, especially on the Raspberry Pi. Atari has now re-emerged from the fog of gaming history with an Ubuntu-based Atari VCS gaming and media streaming console aimed at retro gamers. In addition to games, the Atari VCS will also offer Internet access and optional voice control. With a Bluetooth keyboard and mouse, the system can be used as a standard Linux computer.

The catch is that the already delayed systems won't ship until July 2019... By the launch date, Atari plans to have "new and exclusive" games for download or streaming, including "reimagined classic titles from Atari and other top developers," as well as multi-player games. The Atari VCS Store will also offer video, music and other content... The hardware is not open source, and the games will be protected with HDCP. However, the Ubuntu Linux stack based on Linux kernel 4.10 is open source, and includes a "customizable Linux UX." A Linux "sandbox" will be available for developing or porting games and apps. Developers can build games using any Linux compatible gaming engine, including Unity, Unreal Engine, and Gamemaker. Atari also says that "Linux-based games from Steam and other platforms that meet Atari VCS hardware specifications should work."

Atari boasts this will be their first device offering online multi-player experiences, and the device will also come pre-loaded with over 100 classic Atari games.

An Indiegogo campaign this week seeking $100,000 in pre-orders has already raised over $2.2 million from 8808 backers.
Classic Games (Games)

Atari Co-Founder Ted Dabney Dies at Age 81 (eurogamer.net) 43

An anonymous reader quotes Eurogamer: Atari co-founder Ted Dabney has died, according to a close friend. Historian Leonard Herman, who told Dabney's story in an article for Edge magazine published in 2009, announced Dabney's death in a post on Facebook... Dabney, who was born in San Francisco in 1937, was diagnosed with esophageal cancer in late 2017, and, according to friends, decided against treatment after being told he had eight months to live.

In 1971 Dabney co-founded Atari predecessor Syzygy with Nolan Bushnell and developed Computer Space, the world's first commercially available arcade video game. In 1972 the pair co-founded Atari, and Computer Space was used for the basis of Pong, the video game that made the company its early-days millions. Dabney later left the company after a falling out with Bushnell.

"Nolan was not being the kind of person that I enjoyed being around any more..." Dabney remembered in a 2012 interview with the Computer History Museum. He added with a laugh that "Nolan had told me that if I didn't sell out he would transfer all the assets to another corporation and leave me with nothing anyway. So, you know, might as well sell out."

After the falling out Dabney still helped Bushnell launch Pizza Time Theater (the predecessor of Chuck E. Cheese's), later working at major tech companies like Raytheon, Fujitsu, and Teledyne, before finally buying a grocery store in California's Sierra mountains (where "my wife did all the work"). He eventually retired to northern Washington at the age of 69.

"Ted Dabney was an integral part of the early video game industry, and he literally assembled some of the hardware from which this industry was built with his own two hands," remembers Kotaku, adding "Not many people can lay claim to that kind of legacy."

Share your own favorite memories of Atari and Ted Dabney in the comments.
Classic Games (Games)

Guinness Strips Billy 'King of Kong' Mitchell's World Records (engadget.com) 58

In February, legendary arcade gamer Billy Mitchell was accused of cheating his way into the record books for high scores in Donkey Kong. As a result, he was stripped of his 1.062 million score on the Donkey Kong Forums. Today, Kotaku reports that "Guinness World Records will remove Billy Mitchell's Donkey Kong scores, as well as his records for Pac-Man, from their database following Mitchell's disqualification from the Twin Galaxies leaderboards yesterday." From the report: Mitchell is one of the world's most famous arcade game players, at one time holding world records in Donkey Kong, Donkey Kong Jr, and Pac-Man. Yesterday, all of Mitchell's records were removed from the leaderboards at Twin Galaxies, an organization that tracks video game records and high scores. The decision came after a lengthy arbitration process determined that Mitchell used the Multiple Arcade Machine Emulator (MAME) to achieve some record scores that had been said to be performed on arcade machines, a violation of Twin Galaxies' rules. In light of this, Guinness World Records will also remove his records.

"The Guinness World Records titles relating to Mr. Mitchell's highest scores on Donkey Kong have all been disqualified due to Twin Galaxies being our source of verification for these achievements," a representative of Guinness told Kotaku via email. Mitchell did not return request for comment. Guinness continued, "We also recognize records for First perfect score on Pac-Man and Highest score on Pac-Man. Twin Galaxies was the original source of verification for these record titles and in line with their decision to remove all of Mr. Mitchell's records from their system, we have disqualified Mr. Mitchell as the holder of these two records. Guinness World Records will look to update and find the appropriate holder of these records in the next few days."

Classic Games (Games)

Original 'System Shock' Code Open Sourced, More Updates Promised (kickstarter.com) 39

"The folks at Nightdive Studios this week released the source code for a Mac version of Looking Glass Studios' 1994 classic System Shock," reports Gamasutra. Friday the game's new owners unveiled on GitHub "the original, unaltered source code that was discovered by OtherSide Entertainment and graciously shared with us a few months ago... We have been hard at work updating this code and plan to release a new version of System Shock: Enhanced Edition as well as the code in the near future." We've gone back to the original vision we shared with you at the start of our Kickstarter campaign -- this time with more reliable performance and higher fidelity visuals thanks to the Unreal Engine... We have been able to re-use the majority of work we've done over the past year and we're making significant progress in a very short amount of time. With that said we'll be inviting our highest tier backers to privately test the game beginning in September at which point we estimate that the game will be fully playable, from start to finish. The majority of the art won't be finished, but we'll be ready to start high-level testing.
Going forward there's even a Twitch component. "In an effort to remain transparent throughout development we're going to begin streaming on a regular basis and inviting the backers to join us." And the audio department has also revealed some of the music from the medical deck.

After their Kickstarter was funded, Nightdive had explored making a "bigger, better game" after receiving a verbal commitment from a game publisher, but then "were left high and dry after making crucial, consequential changes in staff and scope... We still have the funds necessary to complete the game, but the timeline will inevitably move back with our shift in direction..."

"This will be closer to a 1:1 remake with updates to the weapon/character designs but without altering the core gameplay of the original."
Emulation (Games)

How Hardware Artisans Are Keeping Classic Video Gaming Alive (fastcompany.com) 75

Slashdot reader harrymcc writes, "If you want to play classic Nintendo games, you could buy a vintage Super NES. Or you could use an emulator. Or -- if you're really serious -- you could use floating point gate arrays to design a new console that makes them look great on modern TVs." He shares Fast Company's article about "some of the other folks using new hardware to preserve the masterworks of the past." Analogue created its system with HDTVs in mind, so every game looks as good or maybe even better than I remember from childhood. Playing the same cartridges on my actual Super Nintendo is more like looking through a dirty window... Another company called RetroUSB has also used Field Programmable Gate Arrays to create its own version of the original Nintendo. And if you already own any classic systems like I do, there's a miniature industry of aftermarket hardware that will make those consoles look better on modern televisions.
The article also notes "throwback consoles" from AtGames and Hyperkin, as well as the Open Source Scan Converter, "a crude-looking device that converts SCART input to HDMI output with no distinguishable lag from the game controller." Analogue's CEO Christopher Taber "argues that software emulation is inherently less accurate than re-creating systems at the hardware level," and describes Analogue engineer Kevin Horton as "someone who's obscenely talented at what he's doing... He's applying it to making perfect, faithful, aftermarket video game systems to preserve playing these systems in an unadulterated way."

And in the end the article's author feels that Analogue's Super NT -- a reverse-engineered Super Nintendo -- "just feels more like the real thing. Unlike an emulator, the Super Nt doesn't let you save games from any point or switch to slow motion, and the only modern gameplay concession it offers is the ability to reset the game through a controller shortcut. Switching to a different game still requires you to get off the couch, retrieve another cartridge, and put it into the system, which feels kind of like listening to a vinyl album instead of a Spotify playlist."
Classic Games (Games)

'King of Kong' Billy Mitchell Stripped Of Donkey Kong Record For Emulator Cheating (hothardware.com) 58

MojoKid writes: More drama is unfolding in the ultra-competitive retro arcade gaming scene... Billy Mitchell, the arcade legend who appeared as a central character opposite Steve Wiebe in the documentary The King of Kong: A Fistful of Quarters, has been accused of cheating his way into the record books for high scores in Donkey Kong. As a result, he's now been stripped of his 1.062 million score on the Donkey Kong Forums...

The legitimacy of his score was called into question by Donkey Kong high score judge Jeremy "Xelnia" Young laid out a body of evidence that seems to prove Mitchell recorded several of his high scores on the open source arcade emulator MAME, though he claimed his scores were obtained on an original arcade cabinet, and therefore were not subject to same strict authentication requirements. "It's possible they were recorded in one shot," Young says, but "Given the play style in Billy's videos, it's more likely that vanilla MAME's INP recording feature was abused."

Twin Galaxies recently threw out the 35-year-old record for the Atari 2600 game Dragster, and has now said they're "in the process of fully reviewing the compelling evidence provided by Jeremy Young."
Classic Games (Games)

Text Adventure Competition Reports A 36% Spike In Entries (ifcomp.org) 21

There's just four days left to vote for the winner of the 23rd Annual Interactive Fiction Competition. An anonymous reader writes: This year's contest set a record, drawing 79 new text adventures -- 36% more entries than the previous year's 58. All of this year's games are available online, furthering the competition's goal of "making them freely available in order to encourage the creation, play, and discussion of interactive fiction." (And they're also available in a 236-megabyte .zip archive.)

Each game's developer is competing for $4,800 in cash prizes, to be shared among everyone who finishes in the top two-thirds (including a $247 prize to the first-place winner). Authors of the top-rated games will also get to choose from a 38-prize pool (which includes another $200 cash prize donated by Asymmetric Publications, as well as a "well-loved" used Wii console). But the most important thing is there's a bunch of fun new text adventures to play. Reviews are already appearing online, lovingly collected by the Interactive Fiction Wiki. And one game designer even livestreamed their text adventure-playing on Twitch.

AI

Humans Are Still Better Than AI at StarCraft (technologyreview.com) 142

29-year-old professional StarCraft player Song Byung-gu won 4-0 in the world's first contest between AI systems and professional human players, writes MIT Technology Review. An anonymous reader quotes their report: One of the bots, dubbed "CherryPi," was developed by Facebook's AI research lab. The other bots came from Australia, Norway, and Korea. The contest took place at Sejong University in Seoul, Korea, which has hosted annual StarCraft AI competitions since 2010. Those previous events matched AI systems against each other (rather than against humans) and were organized, in part, by the Institute of Electrical and Electronics Engineers (IEEE), a U.S.-based engineering association.

Though it has not attracted as much global scrutiny as the March 2016 tournament between Alphabet's AlphaGo bot and a human Go champion, the recent Sejong competition is significant because the AI research community considers StarCraft a particularly difficult game for bots to master. Following AlphaGo's lopsided victory over Lee Sedol last year, and other AI achievements in chess and Atari video games, attention shifted to whether bots could also defeat humans in real-time games such as StarCraft... Executives at Alphabet's AI-focused division, DeepMind, have hinted that they are interested in organizing such a competition in the future.

The event wouldn't be much of a contest if it were held now. During the Sejong competition, Song, who ranks among the best StarCraft players globally, trounced all four bots involved in less than 27 minutes total. (The longest match lasted about 10 and a half minutes; the shortest, just four and a half.) That was true even though the bots were able to move much faster and control multiple tasks at the same time. At one point, the StarCraft bot developed in Norway was completing 19,000 actions per minute. Most professional StarCraft players can't make more than a few hundred moves a minute.

NES (Games)

Third 'Nintendo World Championship' Ends With Three Unreleased Switch Game Levels (kotaku.com) 14

An anonymous reader writes: The Nintendo World Championships wrapped up in Manhattan Saturday with two finalists competing on three as-yet-unreleased levels from the upcoming Nintendo Switch game Super Mario Odyssey. 16 contenders had been selected from Mario Kart 7 qualifying rounds at Best Buy stores in eight U.S. cities, and Thomas G. "surged up through the 'underground,' the loser's bracket," reports Kotaku, "after overcoming opponents in games like Mario Party 2 and Super Mario Bros. Deluxe."

Thomas G. found himself in the final round against defending champion John Number, and Kotaku has embedded video clips from Twitch of their climactic final showdown on the three unreleased levels. "The first level forced the two to do a little timing-based puzzle solving, hitting buttons with their caps to create platforms on walls, which they could then hop across to the moon. Level two was a vertical platforming stage using Mario's new cap abilities to fling and fly up the side of a tower. The final boss fight from above closed out the race, with Thomas G. landing the final punch to the boss' face and taking home the trophy."

Classic Games (Games)

Gaming Group Seeks Volunteers To Create Accessibility Guidelines For Tabletop Games (meeplelikeus.co.uk) 75

Meeple Like Us is a group of gaming academics, developers, hobbyists and enthusiasts with a keen interest in board games, tabletop games, video games, and all things in-between, co-founded by long-time Slashdot reader drakkos. Today he reminds us that accessibility "has become an increasingly visible part of video game development." It's even become something of a selling point for many games, with Naughty Dog's focus on the accessibility of Uncharted 4 gaining it pages and pages of enthusiastic support across the industry. Tabletop games, despite being much older an entertainment format, lag behind video games in many respects.

Meeple Like Us has for the last year been working hard to identify the accessibility issues in tabletop gaming, and is currently recruiting for volunteers for a working group aimed at developing v1.0 of the Tabletop Accessibility Guidellines.

Classic Games (Games)

Original Colossal Cave Adventure Now Playable On Alexa (amazon.com) 36

Last month Eric Raymond announced the open sourcing of the world's very first text adventure. Now Slashdot reader teri1337 brings news about their own special project: A few old-timers here may recall with fond memories the phrase "Somewhere nearby is Colossal Cave..." Well, a voice-playable version of Colossal Cave "Adventure" is now available on Amazon Echo devices as a [free] Alexa Skill. This is a port of the original 1976 text adventure game written by Willie Crowther and Don Woods, which started the interactive fiction genre and led to later games like Infocom's Zork. This version was written from scratch as an AWS Lamda function incorporating the original 350-point game database, and made available with permission from Don Woods.
Classic Games (Games)

ESR Announces The Open Sourcing Of The World's First Text Adventure (ibiblio.org) 118

An anonymous reader writes: Open source guru Eric S. Raymond added something special to his GitHub page: an open source version of the world's first text adventure. "Colossal Cave Adventure" was first written in 1977, and Raymond remembers it as "the origin of many things; the text adventure game, the dungeon-crawling D&D (computer) game, the MOO, the roguelike genre. Computer gaming as we know it would not exist without ADVENT (as it was known in its original PDP-10 incarnation...because PDP-10 filenames were limited to six characters of uppercase)...

"Though there's a C port of the original 1977 game in the BSD game package, and the original FORTRAN sources could be found if you knew where to dig, Crowther & Woods's final version -- Adventure 2.5 from 1995 -- has never been packaged for modern systems and distributed under an open-source license. Until now, that is. With the approval of its authors, I bring you Open Adventure."

Calling it one of the great artifacts of hacker history, ESR writes about "what it means to be respectful of an important historical artifact when it happens to be software," ultimately concluding version control lets you preserve the original and continue improving it "as a living and functional artifact. We respect our history and the hackers of the past best by carrying on their work and their playfulness."

"Despite all the energy Crowther and Woods had to spend fighting ancient constraints, ADVENT was a tremendous imaginative leap; there had been nothing like it before, and no text adventure that followed it would be innovative to quite the same degree."
NES (Games)

Geek Builds His Own NES Classic With A Raspberry Pi (arstechnica.com) 132

"It turns out that the NES Classic Edition is just a little Linux-powered board inside a cute case," writes Andrew Cunningham at Ars Technica, "and it's totally possible to build your own tiny Linux-powered computer inside a cute case without spending much more than $60." An anonymous reader writes: Andrew used a $42 Raspberry Pi 3 Model B -- "it's relatively cheap and relatively powerful, and it can easily handle anything from the original PlayStation on down" -- plus an $8 case, and a microSD card. He also purchased a pair of gamepads -- there's several options -- and reports that "Putting our little box together is ridiculously easy, and you ought to have no problem with it even if you've never opened up a PC tower in your life."

"Making retro game consoles is a fairly common use case for the Pi, so there are a few different operating system choices out there," Andrew reports, and he ultimately chose the Linux-based RetroPie OS, which includes a number of emulators. Basically the process boils down to dropping a RetroPie boot image onto the SD card, putting it into the Pi, and then plugging it into your display and connecting your controllers -- plus configuring some menus. "The default quality of the emulation looks just as good as it does on the NES Classic Edition," and "the emulators for these older systems are all advanced enough that things should mostly run just like they did on the original hardware... I've been having a ton of fun with mine now that it's all set up, and its flexibility (plus the quality of those USB gamepads) has made it my favorite way to play old games, outpacing my Apple TV, the pretty but not-living-room-friendly OpenEmu, and the old hacked Wii I still have sitting around."

The hardest part may just be finding a PC with an SD card slot -- and of course, the resulting system gives you lots of flexibility. "By using the Raspberry Pi and freely available software, you can build something capable of doing a whole heck of a lot more than playing the same 30 NES games over and over again."
Classic Games (Games)

Celebrating '21 Things We Miss About Old Computers' (denofgeek.com) 467

"Today, we look back at the classic era of home computing that existed alongside the dreariness of business computing and the heart-pounding noise and colour of the arcades," writes the site Den of Geek. An anonymous reader reports: The article remembers the days of dial-up modems, obscure computer magazines, and the forgotten phenomenon of computer clubs. ("There was a time when if you wanted to ask a question about something computer related, or see something in action, you'd have to venture outside and into another building to go and see it.") Gamers grappled with old school controllers, games distributed on cassette tapes, low-resolution graphics and the "playground piracy" of warez boards -- when they weren't playing the original side-scrolling platformers like Mario Bros and Donkey Kong at video arcades.

In a world where people published fanzines on 16-bit computers, shared demo programs, and even played text adventures, primitive hardware may have inspired future coders, since "Old computers typically presented you with a command prompt as soon as you switched them on, meaning that they were practically begging to be programmed on." Home computers "mesmerised us, educated us, and in many cases, bankrupted us," the article remembers -- until they were replaced by more powerful hardware. "You move on, but you never fully get over your first love," it concludes -- while also adding that "what came next was pretty amazing."

Does this bring back any memories for anybody -- or provoke any wistful nostalgic for a bygone era? Either way, I really liked the way that the article ended. "The most exciting chapter of all, my geeky friends? The future!"
Classic Games (Games)

Google Maps Adds 'Ms. Pac-Man' Feature (blog.google) 31

An anonymous reader quotes a blog post by Google Maps: Starting now until April 4, you can chomp fruit, avoid ghosts, and collect PAC-Dots along city streets in Google Maps worldwide -- all as Ms. PAC-Maps. Just tap on the Ms. PAC-Maps icon on iOS and Android, or click the Ms. PAC-Maps button at the bottom left on desktop, to enter the maze and start chompin'. Sign in to save your top score on the leaderboard and share with friends.
A playable Google doodle commemorated Pac-Man's 30th anniversary in 2010 -- and was estimated to have cost the IT sector (and other workplaces) 4.8 million hours in lost productivity.
Classic Games (Games)

New Release Of StarCraft In 4K Ultra High Definition Announced (theverge.com) 161

The classic 90s-era videogames StarCraft and StarCraft: Brood War will be re-released this summer -- remastered in 4K Ultra High Definition. An anonymous reader quotes The Verge: It will also include a number of updates, such as remastered sound, new additional illustrations for the campaign missions, new matchmaking capabilities, the ability to connect to Blizzard App, the ability to save to the cloud, and more... Blizzard also announced that it was issuing a new update to StarCraft: Brood War this week, which will include some bug fixes and anti-cheat measures, but will also make StarCraft Anthology (which includes StarCraft and Brood War) available to download for free.
Kotaku reports that the news was announced at this weekend's I <3 StarCraft event in South Korea, "a mini-tournament between some of the game's best players being held to honor the game's legacy."
Nintendo

$10K Package Of Super Nintendo Games Finally Found By Post Office (eurogamer.net) 155

A project to preserve (and validate) every Super Nintendo game ROM had been derailed when the post office lost a package containing 100 games from the PAL region. But now Byuu, the creator of the Higan SNES emulator, reports that the package has been found. An anonymous reader writes: Thursday Byuu finally posted photos of the unboxing for the package that was shipped to him January 5th. "I'd like to offer my sincerest apologies to the USPS for assuming the worst in that these games were stolen. I should not have been so hasty to assume malicious intent." At the same time, Byuu writes that "My package was sitting in Atlanta, GA for well over a month with my address clearly visible right on the box. Had this case not been escalated to the media, it likely would have gone up for auction in a bin with other electronics sometime in March."

Byuu is now refunding donations he'd received to replace the missing games, and says he can now also resume work on the SNES Preservation Project. And going forward, according to Eurogamer, "Byuu has said he will be more cautious with shipping games in the future -- only using smaller shipments, or buying individual games to scan and archive then selling them on to get some money back."

NES (Games)

Lost Package Derails Project To Preserve Super Nintendo Games (eurogamer.net) 172

A developer's quest to preserve (and validate) every game ROM for the Super Nintendo Entertainment System has hit a glitch -- thanks to the U.S. postal service. Byuu, the creator of the Higan SNES emulator, had been expecting a package with 100 games from the PAL region (covering most of Europe, Africa, South America, and Oceania). wertigon writes: As it turns out, someone at the USPS thought it was a good idea to lose the package, thereby robbing the project of roughly $5000 and the sad hopes of ever seeing a full indexing, like the one done to the U.S set. Byuu writes... "I do still want to dump and scan the Japanese games I already purchased. But we will never have a complete PAL set. Kotaku reports the games were worth up to £8,000, and though Byuu says the sender never requested reimbursement, it's going to happen "because I can't live with myself if it doesn't." He's asking for donations on Patreon, adding "If the package ultimately arrives, I will be refunding all donations." In that Thursday update, Byuu writes that the post office had finally shipped him the label from the package "and nothing else, claiming the machine ate it." They've launched an investigation, reports Byuu, adding "It's still an incredibly long shot that they'll find anything, but we'll see. I really, really hope that they do."
Classic Games (Games)

MAME Celebrates Its 20th Anniversary (mame.net) 47

After years of work, a fan has finally completed a MAME version of Atari's unreleased game Primal Rage II this week, one more example of the emulator preserving digital history. Long-time Slashdot reader AmiMoJo quotes MAME.net: Way back in 1997, Nicola Salmoria merged a few stand-alone arcade machine emulators into the first Multiple Arcade Machine Emulator. Could he have possibly imagined the significance of what he'd built? Over the past two decades, MAME has brought together over a thousand contributors to build a system that emulates more machines than any other program.

But MAME is more than that: MAME represents the idea that our digital heritage is important and should be preserved for future generations. MAME strives to accurately represent original systems, allowing unmodified software to run as intended. Today, MAME documents over thirty thousand systems, and usably emulates over ten thousand. MAME meets the definitions of Open Source and Free Software, and works with Windows, macOS, Linux and BSD running on any CPU from x86-64 to ARM to IBM zSeries.

A 20th-anniversary blog post thanked MAME's 1,600 contributors -- more than triple the number after its 10th anniversary -- and also thanks MAME's uncredited contributors. "if you've filed a bug report, distributed binaries, run a community site, or just put in a good word for MAME, we appreciate it." I've seen MAME resurrect everything from a rare East German arcade game to a Sonic the Hedgehog popcorn machine. Anybody else have a favorite MAME experience to share?
Classic Games (Games)

Pong's Inventor Unveils Three New VR Arcade Games - Including Pong (technologyreview.com) 27

Pong's creator is now "a grizzled guy in his mid-70s" who believes there's a market for people who'd prefer to try out virtual reality headsets at videogame arcades. An anonymous reader quotes MIT Technology Review: In 1972, Atari founder Nolan Bushnell invented Pong, a version of table tennis that, in many ways, launched the video-game industry. Forty-five years later, Bushnell is using that same simple game to test the waters for virtual-reality arcade gaming. Bushnell's latest venture is a company called Modal VR, which is building its own wireless virtual-reality headsets and games that it plans to roll out in places like arcades, malls, and movie theaters in the coming months.
Bushnell's company has built three games -- a fighting game called Mythic Combat and Project Zenith a first-person shooter set in outer space. (More than 16 players can gather in the same virtual space.) Their third game, a VR adaptation of Pong "was originally put together as a joke, in homage to Bushnell's past -- but the company decided to use the simple two-player game anyway to demonstrate what it's working on at the World's Fair Nano technology fair in San Francisco in late January."

The article describes players who "donned a prototype bulky black headset and played Pong in virtual reality, running from side to side to control the game's simple white paddles -- which a smiling Bushnell said was fitting because "we're at the Pong stage of VR."

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