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Cool to see HTML5 becoming almost complete for game dev.
How people handling pseudo-realtime TCP/UDP packets (networking) in HTML5 ?
HTML5 WebSockets
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One half large intestine = 1 Semicolon
Canvas is discussed; now what about networking? (Score:2)
Cool to see HTML5 becoming almost complete for game dev.
How people handling pseudo-realtime TCP/UDP packets (networking) in HTML5 ?
Re: (Score:0)
HTML5 WebSockets