The Design of Sites, Second Edition 43
Joe Kauzlarich writes "The 'pattern' book has become a familiar genre for frequent readers of
technical manuals. The idea is to sift through mountains of
architectural or design schemes and then to categorize and catalogue
the most frequent ideas and present their strengths and
weaknesses. This type of book has been a success in software
engineering, but can it translate to website design, where designers
have everyday and frequent access to other designs? At worst, these
books provide a common industry vocabulary (assuming it was read by
everyone in the industry). How many people knew what a factory method
referred to before Erich Gamma's Design Patterns was released? At
best, as in the case of that 'original' software design patterns book,
mountains of complex ideas are archived into a single reference and
will sit within arm's reach for the rest of your life. So, is the web
design discipline full of patterns that evade common sense?" Read below for the rest of Joe's review.
The Design of Sites, Second Edition | |
author | Douglas K. Van Duyne; James A. Landay; Jason I. Hong |
pages | 982 Pages |
publisher | Prentice Hall |
rating | 6/10 |
reviewer | Joe Kauzlarich |
ISBN | 0131345559 |
summary | Catalogue of Website Design Patterns |
Initially, I was amazed by the sheer scope and the amount of work that must've been put into this book. Almost 1000 pages — and not just a bunch of screenshots either. Most of the book is well-organized text. The screenshots are full-color, as is everything else in the book. Each section has a different-colored bleed, making it easy to locate the chapter you're looking for. Furthermore, the patterns are extensively cross-referenced throughout the book, and references appear in colored marginal bullets. Even the table of contents has descriptive section headings and a small summary of each section. The design of the book itself gets an eleven out of ten. The book itself is a living catalogue of technical reference design patterns. Kudos to the book's designer on this one.
As far as content, the book describes 117 distinct patterns in 13 categories. This includes patterns related to marginal topics such as mobile devices, accessibility and content creation (i.e. copywriting 101). Like most pattern books, it's a good idea to initially browse the book before using it as a reference so that you'll know what to look for when you need to pick it up again. On my initial browsing, it seemed to contain nothing particularly surprising — this has been the case with many great pattern books such as Martin Fowler's Refactoring or another of his books, Patterns of Enterprise Application Architecture, so I was not going to discredit it on this basis alone: a pattern book's true value shows itself when you're stuck on a problem and turn to it for a moment of shining clarity. Let's see if The Design of Sites lives up to this promise...
Trial #1: a business website that is not e-commerce, but a 'glorified yellow pages' type of site. I have a lot of information that needs to be accessed not only in its hierarchical organization, which can go to three levels deep, but should also guide the reader on what should be read next: a separate 'linked-list' that 'jumps' branches in the original hierarchy.
Given this amount of content and this double-organization, we wanted each page to present access to the site's information without overwhelming the reader. I open up the book to Part A, 'Site Genres', to locate the particular genre of website I'm working on. I find it: 'Valuable Company Sites.' I read some good information on layout. I see a paragraph titled 'other patterns to consider,' which points me to pattern B1, 'Multiple Ways to Navigate.' A-ha! The book's exceptional design allows me to locate pattern B1 in 3 seconds flat. It is hear I realize the true value of the book: there are no 'right' answers in design, only guidelines:
" ...we have identified two things that drive customers to action: intention and impulse (these can be thought of as goal and trigger, or need and desire). Neither intentional nor impulsive behavior is inherently good or bad, but a site that omits intention-based navigation might feel shallow and quirky, and one that omits impulse-based navigation might seem boring."
Good advice. Though I already have a hierarchical organization (intentional browsing) and recommended organization (impulse browsing), which gives users options on what to read next, I now have an idea of what sort of balance I want in the areas of navigation.
This was not exactly a mind-blowing discovery, but it did give me some confidence in the choices I eventually made and, furthermore, gave me valid reasons for making those choices, in case the client or a team-member were to question those choices later on.
Trial #2: Working on a website for a freelance graphic designer, I encounter a problem whereby each image in the portfolio can be categorized either by project/campaign or by design-type. For example, a logo, a business card, poster and website are all part of a single campaign, but we also want the ability to list all logos from separate campaigns. Again we have an organizational dilemma, but this time for a different type of site and a fundamentally different type of dilemma.
Again, I turn to the first section 'Site Genres' to locate the type of site I'm working on. It's not exactly a business site, but more of an on-line portfolio. The closest seems to be pattern A9, 'Stimulating Arts and Entertainment.' When I turn to it, I discover I was correct: the authors discuss the 'art gallery' site, though it doesn't exactly cover the aspect that I'm looking for. So I've encountered the book's first notable omission: nothing along the lines of an 'online portfolio' or 'interactive resume' genre of site design, which would encompass all creative freelancer sites as well as the usual rock band websites, etc. They differ from the 'Valuable Company Website' in that personal expression and design creativity take center stage. These sites have a general similarity in aesthetic in that they purposely avoid the business-like design. You won't see many pull-down or left-side navigation menus on a standard band website. The menus are typically integrated into a central graphic of some sort and this puts heavy constraints on the web designer while trying to effectively organize information without sacrificing the expressive purposes of the site.
The book offers no obvious guidelines for dealing with this sort of problem and here's why: it doesn't take into account the various constraints imposed by the client nor does it attempt to offer reconciliations between the design and the underlying organization of the data.
In my trial #2 we had the thumbnail images organized in two ways, either by design-type (poster, logo, business card) or by campaign ("Going Out of Business Sale", "Grand Opening", "Johnson's Automotive Website"), both organization-types having fairly equal weight. How do we allow the user to switch between organization types and keep the site consistent? The book doesn't touch these types of questions in a direct way.
The book offers a comprehensive aggregate of guidelines for user-interface patterns, User-centered, and 'psychological' perspectives. It covers most of the bases: content creation, page layout, organization of component elements, web application design, hints of 'Web 2.0' patterns, and ideas for functional pages such as searching, content submission, 'Marginal' topics like localization and accessibility that you may not want to buy a separate book for but, nonetheless, need to know about. It has a great overall design, easy to use as a reference and easy on the eyes, a long and detailed exposition on the utility of polling and seeking advice from your target audience, including sample forms to present them with. It is overall, very well-written and hardly a sentence wasted.
While 99% of the patterns themselves are common knowledge to most users of the internet and to most decent web designers, it is the expository text that forms the real meat of the book and contains the wealth of insight. This is by far the book's value. Posing as a patterns book is misleading; this book is really just a very good general guide to web design. As a pattern book, it's flawed, because almost every 'pattern' is just a guideline for effectively presenting information, not an elusive insight or 'trick of the trade' in itself, such what as Erich Gamma's (et al) original 'Design Patterns' brought us. There are mountains of outstanding tips and bits of advice throughout the book, but if you've already achieved a decent level of competency in design, then you're not going to be using the book very often and when you do, you might not get the depth of advice you're seeking.
On the other hand, the book gives beginner-to-intermediate-level designers everything they need to get started or fill in the gaps. The Design of Sites would also make an outstanding text book and is likely to be one of the best general guides to web design on the market.
I'll give it a 6 out of 10, judging a book on its utility as a design patterns books (just as you would give The Illiad a possible 2 out of 10 if Homer presented it to me as a historical text and I expected as much). As an introduction to web design, it easily deserves at least 9 points out of 10.
You can purchase The Design of Sites, Second Edition from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
if you want insight into web page design... (Score:5, Informative)
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Really, that site sucked enough itself that I didn't even have to look at any of the sites it listed.
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in
a
line
down
the
page
rather than side-by-side, causing the main content to appear outside of what I assume was meant to be its background and instead on a dark grey one that causes that black text to be nearly unreadable? And causes the footer copyright info to pop to a spot near the top of the page, next to the m
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Theres only one principle of web design : KISS (Score:3, Informative)
GoF is a classic, of course.... (Score:2)
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For me the study of design patterns could be named, "abstracting your programming: better and smarter" or "useful ways to think about programming" or "OO is not overrated: the right way to use the object oriented paradigm.
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Patterns are 'best practices' (Score:1)
step 1 (Score:2, Insightful)
dont destroy the content just to to make it look pretty in IE.
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don't destroy the markup with endless looping table structures because that's all you know how to code for... and it's easy.
step 0: hire an interactive director to create wireframes and a functional spec for both the designers and the programmers to follow. Then all will go smoothly u
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Uhhuh. And what about interactive software? You know, where a repeater displays data which can be modified and used in a variety of ways. Should you still stick the developer in his little cubby hole of ouputting raw data?
And why is it you want to stick the dev in his hole? Becau
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Or when it comes time to debug why content isn't lining up correctly on a page and I have to muck through some spaghetti code of if/else madness with endless tr,td constructs and colspans that don't do anything anymore... or when you've decided that some application really should be
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Change the templates in the repeater [ondotnet.com].
should thank you for your maintainable code?
Yes.
Or when it comes time to debug why content isn't lining up correctly on a page and I have to muck through some spaghetti code of if/else madness with endless tr,td constructs and colspans that don't do anything anymore
Your post is basically a rant against the same kind of bad programming that I also complain about. The same code would suck
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On the contrary, web designers should be messing with the HTML, as they are the ones most qualified to do it. I suspect you are using "web designer" as a synonym for "graphic designer", but they are really two separate roles.
A graphic designer should be responsible for how a website looks. He needs certain domain-specific knowledge, so that he doesn't do anything silly like assume that words take up a fixed amount of space, but he should be concerned with how things look and not touch code.
A web de
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I agree with the above - good design is a mix of all web trades (namely design (layout) a
The patterns of site design (Score:5, Funny)
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Another way patterns differ from guidelines (and something the GoF missed) is that they should be hierarchical. Take a look at Christopher Alexander's original book on design patterns, and you'll se
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I'm a student doing some web work for my university. Nothing major.
Anyway, my boss (who is an awesome guy, but not a web designer), the person who threw the site together originally, used Dreamweaver, and for
Re: The Design of Sites (Score:1)
Interesting sounding book, I might take a look.
But for future reference "here" not "hear".
Sounds like PimpMyWebsite (Score:1)
Design of Sites Website (Score:1)
The book looks very good, and I will purchase it today, but you'd think that the author's website would have been updated, you know, to make the design of the site....
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I picked.. (Score:2)
So, they wrote a book about how many templates are there in Dreamweaver.. what the hell does that have to do with programming, GoF or design patterns?
Ajax Design Patterns by Michael Mahemoff (Score:1)